Worms was never the most original of concepts, but it was at least smart enough to take the ‘turn-based artillery’ genre of games like Scorched Earth and add a multitude of bizarre weapons and options for customisation. Ignore any marketing which claims it’s everything from both titles, because this is not accurate.īranching the series into 3D is probably the one major upgrade Team17 has actually made to the series over the years, but while this adds an extra dimension in the most literal sense of the term it also brings a few undesirable changes to the game. Worms:UM falls under the ‘re-packaging’ umbrella, combining a few bits from 2003’s Worms 3D (the single player campaign, mostly) and all of 2005’s Worms 4: Mayhem. While this demonstrates a certain amount of enduring love for the mid-90s series, it also indicates a remarkable dearth of creativity on the part of developers Team17. Going by a couple of available sources (ok, yes, Wikipedia and Mobygames) Worms: Ultimate Mayhem (Worms:UM), inclusive of numerous re-issues, re-releases and re-packagings, is something like the 22nd or 23rd Worms release in 16 years.
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